> For the complete documentation index, see [llms.txt](https://docs.playselda.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playselda.fun/the-game/rewards-system.md).

# Rewards System

We want the Legends of Selda to be a forever rewarding Realm, a challenging task for sure, but below is the current rewards system.

<figure><img src="/files/2h4pAqTu5hhQ4nrD25Gn" alt=""><figcaption></figcaption></figure>

### Rewarding the Realm

The Legends of Selda is being built around adventure, progression, and participation. Players enter the Realm, explore its lands, complete missions, defeat enemies, collect resources, discover loot, and grow their legend over time.

The reward system is designed to support that journey. The native token $SELDA is not meant to replace the game, but it is meant to power the Realm around it.

***

### In-Game Rewards

As the game grows, $SELDA rewards will be connected to meaningful in-game actions such as:

* Completing difficult missions
* Clearing dangerous regions
* Defeating bosses
* Participating in events
* Gathering useful resources
* Progressing through quest lines
* Contributing to the Realm
* Becoming one of Selda’s active legends?

The goal is to reward players who actually participate in the world. Not passive farming. Not empty clicking. Not meaningless rewards.

> **Selda rewards should feel earned.**

***

### Play the Realm, Earn the Legend

The reward model is intended to be rewarding as well transparent and sustainable.

The game should always come first. We intend for our rewards system to support gameplay, progression, and community activity without damaging the long-term economy of the Realm.

This means reward distribution may be adjusted over time based on:

* Player activity
* Game progression
* Available reward supply
* Marketplace systems
* Mission difficulty
* Event participation
* Long-term ecosystem health

The aim is truly simple:

> **Reward the legends who help bring the Realm to life.**

***

### Reward Formulas, Limitsa & Safety

Because rewards involve real token value, the system needs to be designed carefully. A number of safety measures are in place, including but not limited to:

* **Daily claim limits**
* **Claim history that survives server restarts**
* **No forced minimum payout if the reward formula rounds too low**
* **Global daily payout budgeting based on the live reward vault**
* **Resource spending caps if someone submits too many resources**
* **Claims based only on server-accepted resources, not arbitrary client numbers**

In simple terms, the browser is not trusted blindly for valuable reward claims.

Players may gather resources and progress through the game, but reward claims are verified and limited through server-side rules. At the current stage, the system supports a daily wallet claim model where each wallet can submit **one claim per day**. Claim records are tracked using a unique daily claim index, helping prevent repeated or simultaneous claim attempts from bypassing the limit.

The current claim system also includes a maximum daily claim size based on base units. At the time of implementation, the cap is set at **100 base units per daily claim**.

The live economy API currently reports the following base values:

* **30 gold**
* **10 fish**
* **50 logs**
* **100 max base units per day**
* **3.2 current SELDA/base multiplier**
* **... more added daily**

At the current multiplier, this means the maximum daily wallet payout would be:

```
100 base units × 3.2 = 320 SELDA
```

These values are part of the active economy configuration and may change as testing continues.

The reward system also uses global daily payout budgeting based on the live reward vault. Instead of allowing unlimited daily emissions, the system uses the lower of the **7-day runway daily budget** or **12% of the live reward vault**.

This helps keep rewards more conservative when the reward vault is lower or player activity increases.

The goal is simple:

> **Fair rewards. Safer payouts. A healthier Realm economy.**

***

### 70,000,000 $SELDA Vested for Game Rewards

On launch day, we acquired and vested **70,000,000 $SELDA tokens** with **Streamflow**.

These tokens will unlock transparently over time and are intended to support the game’s reward system.

**Trustless. Transparent. On-chain.**

Streamflow vesting contract:\
\
<https://app.streamflow.finance/contract/solana/mainnet/3EnRwwiNoTtLtGfbK6LssBdvsjk1AHXjiZ4Bfk3VM3Ww>

**Own the Legend. Play the Realm.**

{% hint style="info" %}
Reward formulas, claim limits, available reward supply, marketplace systems, and payout rules may evolve over time as the game grows, testing continues, and the Realm economy develops.
{% endhint %}


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